Projectile motion laboratory
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You will analyze a video clip. Note the position on the floor or lab table whichever you are using as the final vertical level of the projectile motion directly under the center of this circle. In analysis, we see that doubling the velocity causes the range to increase by four times, because the range and initial velocity are directly related x is directly related to v. Produce graphs of the x and y components of position versus time. The angle we chose for this part of the experiment was 55 degrees.

The horizontal velocity component is the effect it has on moving the projectile horizontally. Make sure that as you change the angle that the bottom of the launch position circle drawn on end of launcher remains at table-top height. If you fire the projectile launcher at some angle , you can analyze its horizontal and vertical motion independently of each other. Material used: 4 rulers, track, metallic ball, landing track, A4 white paper, red carbon paper, timer + supply, gun + protractor. By dividing this distance by the time during which the ball passes through the photogate, you will be able to compute the initial horizontal velocity of the ball for each trial. Add this distance to the distance from the launch point to the lab jack measured with the measuring tape fastened to the floor.

You may need a few sheets in order to make sure the various landing positions can be recorded. Remember to use the same setting — click sounds — as in Part I. In today's lab, we applied these equations to a real-life scenario by rolling marbles off a table and using equations to predict where they will land on the floor. Such a cannonball has a velocity both up and sideways. This differs from the actual diameter of the ball, since the photogate beam may be positioned slightly above or below the center of the ball. Lebanese American University Classical Physics 3. Despite human error and calculation error, the results still correlated with the hypothesis.

It is hard to get detailed information about its motion without using external measuring instruments. The stopwatch is the biggest source of error in this experiment by far. After doing so, we found that an angle of 45 produces that greatest range. After solving for t, we find that the ball is in flight for 0. The projectile will leave a mark on the paper where it hits.

If yes, what does this tell you? For a given h, let us take the spread in x represented by Δx below to be given by the standard deviation stdev of the x's. While determining the angle of maximum range, we used the launcher to shoot the ball at different angles, starting at 30 degrees and increasing by 5 degree increments up to 50 degrees, and then determined the point at which the ball landed for each angle of projection. That should let you find the small angle. Physics Laboratory 3 Physics Laboratory 3 Projectile motion Projectile motion is motion in two dimensions under the influence of a constant force. Lastly, we fired the ball at an angle of 55 five times and found the average range and compared our experimental value with the theoretical value to come up with a 10% error. Making a graph using a computer While it is important to know how to plot data by hand, in practice physicists typically use a computer program to plot data. The tangential axis is perpendicular to the radial axis and points in the direction of increasing θ.

Projectiles With No Drag Let us consider the simplest case; projectile motion with no air friction in two dimensions. But if you need a hint, I'll give you one: The first step is to figure out how fast the marble is going as it moves across the table. Ideally, if the motion is purely vertical, the ball should be caught by the launcher. Does one of the graphs resemble a straight line? An object moving through the air near the surface of the earth is subject to the constant gravitational acceleration g, directed downward. The difference is that the polar axes are determined by the point itself.

In the vertical y axis we have constant acceleration due to gravity toward the ground. The hypothesis was that if all the calculations were correct based on the horizontal and vertical speed of the projectile, the height of the table, the height of the cup, the time for the. The horizontal component is negligible because once the. This method will not work if there is drag. Timer 1-2 t 12 in Column 1 is the time it takes the ball to roll between photogate 1 to photogate 2. When you click the left mouse button, the time and the x- and y-coordinates of the ball will be entered into the spreadsheet. Our data is as follows: Trial Range m 1 2.

The vectors of position and velocity are measured. After all data is collected for this trial, repeat steps 8—11 of the experiment two more times with different heights. » » » Projectile Simulator Projectile Simulator The Projectile Simulator Interactive provides the learner with a user-friendly, virtual environment for exploring a variety of principles associated with projectile motion. Additional information on kinematics in two dimensions can be found in your textbook. You can also take measurements with the ruler and stopwatch. Make sure the video frame stays fixed in the browser window between the two clicks.

The projectile gets fired and moves vertically until it reaches a maximum height, then starts to fall back down towards earth. The faster the marble goes, the less it will drift, but also the harder it is to measure the time. Vertically, it has gravity pulling it down all the time. And in the x-direction, once the object is launched, there are no forces, so the cannonball or whatever it is continues at a constant velocity. What is the larger of these launch angles within ~±1 o? We could find the spread in the corresponding velocity by calculating each individual velocities and then taking the standard deviation thereof. Our percent deviation in the range was 10% which is rather high considering the experiment and conditions.

Procedure: Case I: Use formulas to find equation of horizontal Range R in a projectile motion. If a projectile is shot out of a cannon at some angle, the projectile , and then fall back to the ground where it reaches its original y-displacement of 0. Step 7: Let go of your marble and enjoy your sweet victory. For the example positions, you would enter 1 into the text box. Introduction A projectile is an object that has been launched into the air.