This is an unofficial and non-profit website created by fans of the series, for other fans of the series. Wait, but plot twists aren't enough to make an anime all that different,no? The second bit of player interaction comes in the form of Map Triggers. The art style is atrocious, the plot is slow, the main character is oblivious and overall it just was not interesting to watch. They even provided their first episode as a break-down of Chaos Head, but yeah. It was not on every screen, but it happened here and there throughout the game. However, if the player is not paying attention or making multiple saves, they may have to start back over completely which can be a huge turn-off.
After a strong opening where you experience death when you least expect it, you learn about the characters and how they are all part of a larger narrative. Fans can catch up via Chaos;Head's translated anime adaptation, though Chaos;Child focuses on a brand new cast with their own mystery to solve. Unlike its predecessor, and almost miraculously, Chaos;Child actually feels like a mystery. Overall 5 Story 5 Animation 8 Sound 10 Character 4 Enjoyment 6 This is my first review but i'll try to make things short. Thankfully though everything here, from the character designs to the backgrounds to the mood lighting to the environments looks very good. The final death toll was 3,851, with another 30,927 people injured.
Furthering my complaints about the story is how jumpy things started to be. Replay Value: Does this game have replay value? The fact that his friends are totally unaware of his delusions makes them all the more chilling. Some released do have errors though. For those who don't know, this anime is basically the 4th season in a series of anime called Science Adventure, which is based off of the visual novels of the same name. Two disclaimers: Firstly, this is a review of only the first 4 episodes. . At the end, Takuru would seem to snap out of it, and mention that it did not seem right.
Please 5pb, hire a copy editor. In order to reach the true ending, players must first complete each heroine route. The anime is just a supplement version to this true experience. Some are less complex than others. Play as Takuru, an arrogant senior, who is the first to notice a pattern in the supernatural deaths around him. In terms of story, the game is a pretty complex story that will take multiple playthroughs. This is a lengthy game, so I understand why they took their time to set the stage.
Overall 4 Story 4 Animation 6 Sound 7 Character 4 Enjoyment 6 As per instructed by the guidelines, I will not give you a summary of the anime. You have your typical high schoolers that are somehow involved in this big case that turned out to be incredibly pointless in the end. You are playing the title from several different characters perspectives that revolve around the mysterious events going on in Shibuya. A few hours later, Takuru and Serika again find themselves where they shouldn't be: hiding in a hospital restroom to sneak through a ward after dark. Given its substantial volume of text and the fact that it was handled by —which is most impressive, I might add! From my point of view, Chaos;Head was like the introduction or trial version before creating this anime. When I was told this game was a visual novel, I wanted to give Chaos;Child the benefit of the doubt. The same old shit from the first one is still going down: people are getting killed in bizarre, overly art-designed ways and a group of children with relatively poor social skills and a penchant for doing stupid stuff and being in the right place at the right time seem to be more proficient at solving the mystery of whodunit than the police.
This is in contrast to the original Head season's feeling more like a bad School Days fanfic. It is pretty much a prime example of an adaptation gone wrong. I have a feeling that if you've seen Chaos Head, things might make more sense. Unhelpfully, the game doesn't tell you that the first playthrough is completely linear — your choices do not matter a lick. Players of the original console release will be happy to know that the post-route voice lines, previously untranslated, are now translated for the Steam release. It can easely traumatise you.
That is, apart from choosing how you feel in certain situations via the Delusion trigger system, which is okay with me considering the story is the best part of the experience. It isn't even the best anime in the series that includes itself, Steins;Gate, Robotics;Notes, Occlutic;Nine, and the much maligned Chaos;Head. Gripping moments brought down by per-episode disconnect and names that don't stick. The story flows better than it did in Chaos;Head. For those who haven't played or watched Chaos;Head - doing so is recommended to fully understand this, but there is a recap episode that pulls up the most important points.
This aspect of the game allows for some awesome looking scenes, and is great for player immersion. There's a very distinct disconnect between Takuru's arc and these scenes, and they seem to only serve as titillation. Então tudo aquilo que acontece durante todo o anime foi porque Takuru queria fazer algo, se entreter. It starts with a strange earthquake that devastates Shibuya, Japan. Why bother with these dialogue options if nothing is going to happen? This anime was based on a visual novel so the anime studio had to create a main character themself and it was a disaster. We've got better art style now.
To me, this system is not a good change for this genre of games and I would rather have the options of choosing dialogue lines or making the protagonist do something. Takeshi Abo did a good job as always and its definitely his best score along with Steins;Gate and Steins;Gate 0. A megalomaniac mystery fan will look for a logical solution finding none as the important pieces are hidden away from the protagonist, and by extension, the reader. Overall, my highly biased rating for now is 8. Okay so we got plot and art anything else? To get a true understanding, go through it multiple times.